Wednesday, July 25, 2012

Gnomon Admissions Portfolio



Rim: Maya model and render. Textured
Hairless Cat: ZBrush (base mesh done in Maya)
Cat Toes: ZBrush (base mesh done in Maya)
Bullet: Maya NURBS
Skull Sculpt: ZBrush
Cups: Maya NURBS converted to Polygons
Ecorche Head: ZBrush (base mesh done in Maya)
Hand Sculpt: ZBrush
Ecorche Torso: ZBrush (base mesh done in Maya)
Female Head: Maya; polygon model with smoothed model
Horse Model: Maya base mesh; 3D World monthly challenge (work in progress)
Nose Drawings: Graphite
Mouth Drawings: Graphite
Lantern Staff: Graphite; game asset concept
Foreshortened Pose: Graphite
Plant Creature: Graphite
Tiger Pointillism: Ink
Digital Ecorche: Photoshop and Illustrator
Zombie Face: Graphite
Skull Drawing: Graphite

Monday, July 23, 2012

Monthly Challenge

A low poly game character I'm modeling for a monthly forum challenge.