Monday, February 6, 2012


Our teacher is showing us a method in how to sculpt directly inside ZBrush without importing a base mesh from programs such as Maya. I'm enjoying this! Very quick sculpt, had no plan of what I was sculpting, kind of a think as you go type of thing. Could be better, but new technique, so I'm satisfied for my first try. This guy started as a basic cube. I might just upload in a few days with a time-lapse animation to show everyone.


MikeDanger7 said...

This looks cool

Miss Modeler said...

Thanks lol it was a twenty minute speed sculpt. I made some changes to him since that blog post. Starting on a skull and another human head now.

JoeSparto said...

Nice speed sculpt. Did you do any polygroups on the cube or just left the topology as is? Which class is this for?