Tuesday, October 11, 2011

Human Anatomy



Another update on my base mesh. Almost ready for export to ZBrush. Can't wait to load up ZBrush 4R2 and see what's new with the upgrade.

Tuesday, October 4, 2011

Human Anatomy



Blocking out the base mesh for a human anatomy study in ZBrush. Using a mirrored geometry method that mirrors while you are working with the polygons rather than mirroring after you're finished.