Tuesday, December 6, 2011


Alright I'm calling the torso done. I sculpted the muscle forms and what shows of the bone sections (collar bone and ribs) and then went up to a higher division level. Legs are next.

Sunday, December 4, 2011



Have to take a break from the cat model tonight. Working on some musculature sculpting in ZBrush 4R2. Added detailing in the pecs and collar bone. 

Regarding the cat's progress: I have the toes on the front feet started and continued on the face. Somewhere down the line I ended up with a five sided polygon and I couldn't figure out how to get rid of it nicely since I've been staring at that model for so long. Hence deciding to move on to my other projects for a while. 

Hairless Cat

Progress on the face and ears as promised. I changed the edge flow in the head to create the muscle structure better. Added geometry inside the ear so I can continue to shape the ear canal. Extruded and shaped the eye area as well. I'm satisfied with my output tonight.

Probably going to call it a night. Tomorrow's plan is to work on the nose, mouth, "brow" line, and possible the feet. Excited about the feet, actually. Cats have such cool toes, and making the nail look contracted inside the toe shall prove to be a challenge. 

Saturday, December 3, 2011

Hairless Cat

Beginning of my first quadruped model ever. Only half of a cat right now, but it's progress nonetheless. Basic blocking of the main areas. Working more on the facial structure and ear tonight. What's to follow after this project is completed? 

Some sort of monster.

I have a few ideas floating around my head. Just sketching them out before I choose which one to tackle first. The one I'm thinking of doing is sort of Silent Hill/Dead Space-esque. 

Tuesday, November 15, 2011

Ecorche Update

Imported into ZBrush 4 R2 and ready to go. I am a little disappointed in how the base mesh ended up a little blocky on the edges though. An easy fix for the next project.

Tuesday, October 11, 2011

Human Anatomy

Another update on my base mesh. Almost ready for export to ZBrush. Can't wait to load up ZBrush 4R2 and see what's new with the upgrade.

Tuesday, October 4, 2011

Human Anatomy

Blocking out the base mesh for a human anatomy study in ZBrush. Using a mirrored geometry method that mirrors while you are working with the polygons rather than mirroring after you're finished.

Friday, September 30, 2011

New progress shots coming

I have screen shots for three different projects coming very soon. Two of which are organic in nature and one hard surface project. School projects for now, but I will post some personal projects pretty soon as well. Just a heads up post about what's coming because I haven't posted for a little while.

Saturday, September 17, 2011

Into The World of Birail Experimentation

Some homework progress for my Hard Surface Modeling class. I am new to birails, so this might look a little odd at first to someone who is more experienced, but as is titled, I am experimenting my way to success with these.